Atrinik Client
2.5
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Data Structures
Data Structure Index
Data Fields
Data Structures
Here are the data structures with brief descriptions:
_anim
_anim_table
_bitmap_name
_BLTFX
_face_struct
_fire_mode
_ignore_list
_keys
_mapdata
_menu
_menuitem
_multi_part_obj
_multi_part_tile
_player_doll_pos
_quickslot
_Sprite
_widget_bitmap
_widget_container
_widget_container_strip
_widget_label
Animations
bmap_struct
button_struct
char_struct
ClientSocket
CmdMapping
command_buffer
curl_data
effect_overlay
effect_overlay_col
effect_sprite
effect_sprite_def
effect_struct
font_struct
help_files_struct
keybind_struct
line_and_slope
list_struct
Map
MapCell
msg_anim_struct
obj
Player_Struct
popup_struct
progress_dots
region_label_struct
region_map_def
region_map_struct
region_map_tooltip
script
SDL_gfxBresenhamIterator
The structure passed to the internal Bresenham iterator
SDL_gfxMurphyIterator
The structure passed to the internal Murphy iterator
server_files_struct
server_settings
server_struct
setting_category
setting_range
setting_select
setting_struct
sha1_context
SHA-1 context structure
skill_entry_struct
SockList
sound_data_struct
spell_entry_struct
Stat_struct
tColorRGBA
A 32 bit RGBA pixel
tColorY
A 8bit Y/palette pixel
textwin_struct
update_file_struct
widgetdata
widgetevent
widgetmove
widgetresize
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