Atrinik Client 2.5
include/button.h
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00001 /************************************************************************
00002 *            Atrinik, a Multiplayer Online Role Playing Game            *
00003 *                                                                       *
00004 *    Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team    *
00005 *                                                                       *
00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game)     *
00007 * and Crossfire (Multiplayer game for X-windows).                       *
00008 *                                                                       *
00009 * This program is free software; you can redistribute it and/or modify  *
00010 * it under the terms of the GNU General Public License as published by  *
00011 * the Free Software Foundation; either version 2 of the License, or     *
00012 * (at your option) any later version.                                   *
00013 *                                                                       *
00014 * This program is distributed in the hope that it will be useful,       *
00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00017 * GNU General Public License for more details.                          *
00018 *                                                                       *
00019 * You should have received a copy of the GNU General Public License     *
00020 * along with this program; if not, write to the Free Software           *
00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.             *
00022 *                                                                       *
00023 * The author can be reached at admin@atrinik.org                        *
00024 ************************************************************************/
00025 
00030 #ifndef BUTTON_H
00031 #define BUTTON_H
00032 
00034 #define BUTTON_MOUSE_OVER(button, mx, my, sprite) ((mx) >= (button)->x && (mx) < (button)->x + (sprite)->bitmap->w && (my) >= (button)->y && (my) < (button)->y + (sprite)->bitmap->h)
00035 
00036 #define BUTTON_TOOLTIP_DELAY 750
00037 
00039 typedef struct button_struct
00040 {
00042     int x;
00043 
00045     int y;
00046 
00048     int bitmap;
00049 
00053     int bitmap_over;
00054 
00058     int bitmap_pressed;
00059 
00061     int font;
00062 
00064     uint64 flags;
00065 
00067     const char *color;
00068 
00070     const char *color_shadow;
00071 
00073     const char *color_over;
00074 
00076     const char *color_over_shadow;
00077 
00079     int mouse_over;
00080 
00082     int pressed;
00083 
00085     int disabled;
00086 
00088     uint32 pressed_ticks;
00089 
00091     uint32 hover_ticks;
00092 
00094     uint32 pressed_repeat_ticks;
00095 
00099     void (*repeat_func)(struct button_struct *button);
00100 } button_struct;
00101 
00102 #endif