Atrinik Client 2.5
gui/fps.c
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00001 /************************************************************************
00002 *            Atrinik, a Multiplayer Online Role Playing Game            *
00003 *                                                                       *
00004 *    Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team    *
00005 *                                                                       *
00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game)     *
00007 * and Crossfire (Multiplayer game for X-windows).                       *
00008 *                                                                       *
00009 * This program is free software; you can redistribute it and/or modify  *
00010 * it under the terms of the GNU General Public License as published by  *
00011 * the Free Software Foundation; either version 2 of the License, or     *
00012 * (at your option) any later version.                                   *
00013 *                                                                       *
00014 * This program is distributed in the hope that it will be useful,       *
00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00017 * GNU General Public License for more details.                          *
00018 *                                                                       *
00019 * You should have received a copy of the GNU General Public License     *
00020 * along with this program; if not, write to the Free Software           *
00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.             *
00022 *                                                                       *
00023 * The author can be reached at admin@atrinik.org                        *
00024 ************************************************************************/
00025 
00030 #include <global.h>
00031 
00032 static Uint32 fps_lasttime;
00033 static Uint32 fps_current;
00035 static Uint32 fps_frames;
00036 
00039 void fps_init()
00040 {
00041     fps_lasttime = SDL_GetTicks();
00042     fps_current = fps_frames = 0;
00043 }
00044 
00048 void fps_do()
00049 {
00050     fps_frames++;
00051 
00052     if (fps_lasttime < SDL_GetTicks() - 1000)
00053     {
00054         fps_lasttime = SDL_GetTicks();
00055         fps_current = fps_frames;
00056         fps_frames = 0;
00057     }
00058 }
00059 
00063 void widget_show_fps(widgetdata *widget)
00064 {
00065     char buf[MAX_BUF];
00066 
00067     sprite_blt(Bitmaps[BITMAP_FPS], widget->x1, widget->y1, NULL, NULL);
00068 
00069     snprintf(buf, sizeof(buf), "%d", fps_current);
00070     string_blt(ScreenSurface, FONT_ARIAL11, "fps:", widget->x1 + 5, widget->y1 + 4, COLOR_WHITE, 0, NULL);
00071     string_blt(ScreenSurface, FONT_ARIAL11, buf, widget->x1 + widget->wd - 5 - string_get_width(FONT_ARIAL11, buf, 0), widget->y1 + 4, COLOR_WHITE, 0, NULL);
00072 }