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Atrinik Client 2.5
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00001 /************************************************************************ 00002 * Atrinik, a Multiplayer Online Role Playing Game * 00003 * * 00004 * Copyright (C) 2009-2011 Alex Tokar and Atrinik Development Team * 00005 * * 00006 * Fork from Daimonin (Massive Multiplayer Online Role Playing Game) * 00007 * and Crossfire (Multiplayer game for X-windows). * 00008 * * 00009 * This program is free software; you can redistribute it and/or modify * 00010 * it under the terms of the GNU General Public License as published by * 00011 * the Free Software Foundation; either version 2 of the License, or * 00012 * (at your option) any later version. * 00013 * * 00014 * This program is distributed in the hope that it will be useful, * 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00017 * GNU General Public License for more details. * 00018 * * 00019 * You should have received a copy of the GNU General Public License * 00020 * along with this program; if not, write to the Free Software * 00021 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00022 * * 00023 * The author can be reached at admin@atrinik.org * 00024 ************************************************************************/ 00025 00030 #ifndef SPRITE_H 00031 #define SPRITE_H 00032 00038 #define BLTFX_FLAG_DARK 1 00039 00040 #define BLTFX_FLAG_SRCALPHA 2 00041 00042 #define BLTFX_FLAG_FOW 4 00043 00044 #define BLTFX_FLAG_RED 8 00045 00046 #define BLTFX_FLAG_GREY 16 00047 00048 #define BLTFX_FLAG_STRETCH 32 00049 00052 typedef struct _BLTFX 00053 { 00055 uint32 flags; 00056 00058 SDL_Surface *surface; 00059 00061 int dark_level; 00062 00064 uint8 alpha; 00065 } _BLTFX; 00066 00068 typedef struct _Sprite 00069 { 00071 int border_up; 00072 00074 int border_down; 00075 00077 int border_left; 00078 00080 int border_right; 00081 00083 SDL_Surface *bitmap; 00084 00086 SDL_Surface *red; 00087 00089 SDL_Surface *grey; 00090 00092 SDL_Surface *fog_of_war; 00093 00095 SDL_Surface *effect; 00096 00098 SDL_Surface *dark_level[DARK_LEVELS]; 00099 } _Sprite; 00100 00106 #define ANIM_DAMAGE 1 00107 00108 #define ANIM_KILL 2 00109 00112 typedef struct _anim 00113 { 00115 struct _anim *next; 00116 00118 struct _anim *before; 00119 00121 int type; 00122 00124 uint32 start_tick; 00125 00127 uint32 last_tick; 00128 00130 int value; 00131 00133 int x; 00134 00136 int y; 00137 00139 int xoff; 00140 00142 float yoff; 00143 00145 int mapx; 00146 00148 int mapy; 00149 }_anim; 00150 00152 #define ASCII_UP 28 00153 00154 #define ASCII_DOWN 29 00155 00156 #define ASCII_LEFT 30 00157 00158 #define ASCII_RIGHT 31 00159 00160 extern struct _anim *start_anim; 00161 00162 SDL_Surface *FormatHolder; 00163 00164 #endif
1.7.4