#include <client.h>
Data Fields |
|
object * | ob |
|
object * | below |
|
object * | sack |
|
object * | container |
|
sint32 | container_tag |
|
uint32 | weight_limit |
|
uint32 | count |
| int | dm |
|
int | target_mode |
|
int | target_code |
|
char | target_color [COLOR_BUF] |
|
int | inventory_win |
|
int | menustatus |
|
int | loc |
|
int | tag |
|
int | nrof |
|
skill_entry_struct * | skill |
|
int | warn_hp |
|
int | win_inv_slot |
|
int | win_inv_tag |
|
int | win_pdoll_tag |
|
int | win_inv_start |
|
int | win_inv_count |
|
int | win_inv_ctag |
|
int | win_below_slot |
|
int | win_below_tag |
|
int | win_below_start |
|
int | win_below_count |
|
int | win_below_ctag |
|
int | input_mode |
|
int | nummode |
| int | mark_count |
|
float | gen_hp |
|
float | gen_sp |
|
float | gen_grace |
|
float | action_timer |
|
uint32 | fire_on:1 |
|
uint32 | run_on:1 |
|
uint32 | firekey_on:1 |
|
uint32 | runkey_on:1 |
|
float | window_weight |
|
float | real_weight |
|
int | warn_statdown |
|
int | warn_statup |
|
Stats | stats |
|
char | target_hp |
|
char | name [40] |
|
char | password [40] |
|
char | target_name [MAX_BUF] |
|
char | num_text [300] |
|
char | skill_name [128] |
|
char | ext_title [MAX_BUF] |
|
char | range [MAX_BUF] |
| char | partyname [MAX_BUF] |
| char | partyjoin [MAX_BUF] |
| char | player_reply [64] |
|
union { |
| int tag |
| spell_entry_struct * spell |
| } | dragging |
Detailed Description
The player structure.
Definition at line 208 of file client.h.
Field Documentation
Currently marked item.
Definition at line 274 of file client.h.
Buffer for party name the player is joining, but has to enter password first.
Definition at line 329 of file client.h.
Party name this player is member of.
Definition at line 324 of file client.h.
Whom to reply to.
Definition at line 332 of file client.h.
The documentation for this struct was generated from the following file: