Atrinik Client 2.5
Data Fields
Player_Struct Struct Reference

#include <client.h>

Data Fields

objectob
objectbelow
objectsack
objectcontainer
sint32 container_tag
uint32 weight_limit
uint32 count
int dm
int target_mode
int target_code
char target_color [COLOR_BUF]
int inventory_win
int menustatus
int loc
int tag
int nrof
skill_entry_structskill
int warn_hp
int win_inv_slot
int win_inv_tag
int win_pdoll_tag
int win_inv_start
int win_inv_count
int win_inv_ctag
int win_below_slot
int win_below_tag
int win_below_start
int win_below_count
int win_below_ctag
int input_mode
int nummode
int mark_count
float gen_hp
float gen_sp
float gen_grace
float action_timer
uint32 fire_on:1
uint32 run_on:1
uint32 firekey_on:1
uint32 runkey_on:1
float window_weight
float real_weight
int warn_statdown
int warn_statup
Stats stats
char target_hp
char name [40]
char password [40]
char target_name [MAX_BUF]
char num_text [300]
char skill_name [128]
char ext_title [MAX_BUF]
char range [MAX_BUF]
char partyname [MAX_BUF]
char partyjoin [MAX_BUF]
char player_reply [64]
union {
   int   tag
   spell_entry_struct *   spell
dragging

Detailed Description

The player structure.

Definition at line 208 of file client.h.


Field Documentation

Are we a DM?

Definition at line 231 of file client.h.

Currently marked item.

Definition at line 274 of file client.h.

char Player_Struct::partyjoin[MAX_BUF]

Buffer for party name the player is joining, but has to enter password first.

Definition at line 329 of file client.h.

char Player_Struct::partyname[MAX_BUF]

Party name this player is member of.

Definition at line 324 of file client.h.

Whom to reply to.

Definition at line 332 of file client.h.


The documentation for this struct was generated from the following file: