Atrinik Client 2.5
Data Fields
_Sprite Struct Reference

#include <sprite.h>

Data Fields

int border_up
int border_down
int border_left
int border_right
SDL_Surface * bitmap
SDL_Surface * red
SDL_Surface * grey
SDL_Surface * fog_of_war
SDL_Surface * effect
SDL_Surface * dark_level [DARK_LEVELS]

Detailed Description

Sprite structure.

Definition at line 68 of file sprite.h.


Field Documentation

SDL_Surface* _Sprite::bitmap

The sprite's bitmap.

Definition at line 83 of file sprite.h.

Border down.

Definition at line 74 of file sprite.h.

Border left.

Definition at line 77 of file sprite.h.

Border right.

Definition at line 80 of file sprite.h.

Rows of blank pixels before first color information.

Definition at line 71 of file sprite.h.

SDL_Surface* _Sprite::dark_level[DARK_LEVELS]

Dark levels.

Definition at line 98 of file sprite.h.

SDL_Surface* _Sprite::effect

Overlay effect.

Definition at line 95 of file sprite.h.

SDL_Surface* _Sprite::fog_of_war

Fog of war.

Definition at line 92 of file sprite.h.

SDL_Surface* _Sprite::grey

Gray (xray).

Definition at line 89 of file sprite.h.

SDL_Surface* _Sprite::red

Red (infravision).

Definition at line 86 of file sprite.h.


The documentation for this struct was generated from the following file: