Data Fields

_spell_list_entry Struct Reference

#include <main.h>

Data Fields

int flag
char name [LIST_NAME_MAX]
char icon_name [128]
char desc [HUGE_BUF]
int icon
int cost
char path

Detailed Description

Spell list entry structure

Definition at line 308 of file main.h.


Field Documentation

Cost of spell.

Definition at line 326 of file main.h.

char _spell_list_entry::desc[HUGE_BUF]

Description.

Definition at line 320 of file main.h.

-1 - entry is unused

Definition at line 311 of file main.h.

Spell's icon ID.

Definition at line 323 of file main.h.

Icon name

Definition at line 317 of file main.h.

char _spell_list_entry::name[LIST_NAME_MAX]

name of entry

Definition at line 314 of file main.h.

Contains what kind of relationship the player has with the spell's path:

  • a: Attuned
  • r: Repelled
  • d: Denied

Definition at line 333 of file main.h.


The documentation for this struct was generated from the following file: