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Atrinik Client 2.5
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#include <effects.h>
Data Fields | |
| struct effect_struct * | next |
| char | name [MAX_BUF] |
| double | wind_chance |
| double | sprite_chance |
| struct effect_sprite * | sprites |
| struct effect_sprite * | sprites_end |
| struct effect_sprite_def * | sprite_defs |
| int | chance_total |
| long | wind |
| uint8 | wind_blow_dir |
| uint32 | delay |
| uint32 | delay_ticks |
| int | max_sprites |
| double | wind_mod |
| int | sprites_per_move |
| struct effect_overlay * | overlay |
| char effect_struct::name[MAX_BUF] |
| struct effect_struct* effect_struct::next |
| struct effect_overlay* effect_struct::overlay |
| double effect_struct::sprite_chance |
| struct effect_sprite* effect_struct::sprites |
| long effect_struct::wind |
Direction this sprite is getting blown into, one of Wind blow directions.
| double effect_struct::wind_chance |
| double effect_struct::wind_mod |
1.7.4