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Atrinik Client 2.5
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#include <item.h>
Data Fields | |
| struct obj * | next |
| struct obj * | prev |
| struct obj * | env |
| struct obj * | inv |
| char | s_name [NAME_LEN] |
| sint32 | tag |
| sint32 | nrof |
| float | weight |
| sint16 | face |
| uint16 | animation_id |
| uint16 | anim_speed |
| uint16 | anim_state |
| uint16 | last_anim |
| uint32 | flags |
| uint8 | itype |
| uint8 | stype |
| uint8 | item_qua |
| uint8 | item_con |
| uint8 | item_skill |
| uint8 | item_level |
| uint8 | direction |
Item structure keeps all information what player (= client) knows about items in its inventory.
| char obj::s_name[NAME_LEN] |
| float obj::weight |
1.7.4