#include <player_shop.h>
Data Fields | |
| _shop_struct * | shop_items |
| int | shop_state |
| int | shop_items_count |
| sint32 | selected_tag |
| int | input_type |
| int | input_count |
| int | current_cursor_pos |
| char | shop_owner [MAX_BUF] |
Shop GUI structure
Definition at line 55 of file player_shop.h.
Current position of cursor
Definition at line 82 of file player_shop.h.
Count of characters in input
Definition at line 79 of file player_shop.h.
Input type being used, to determine what kind of input we are receiving.
Definition at line 76 of file player_shop.h.
Object tag of the selected object
Definition at line 70 of file player_shop.h.
The items in this GUI
Definition at line 58 of file player_shop.h.
Number of items in the GUI
Definition at line 67 of file player_shop.h.
| char shop_gui_struct::shop_owner[MAX_BUF] |
Name of the player that owns this shop
Definition at line 85 of file player_shop.h.
State the shop is in, used for various things including buttons to display.
Definition at line 64 of file player_shop.h.
1.7.1