Data Fields

shop_gui_struct Struct Reference

#include <player_shop.h>

Data Fields

_shop_structshop_items
int shop_state
int shop_items_count
sint32 selected_tag
int input_type
int input_count
int current_cursor_pos
char shop_owner [MAX_BUF]

Detailed Description

Shop GUI structure

Definition at line 55 of file player_shop.h.


Field Documentation

Current position of cursor

Definition at line 82 of file player_shop.h.

Count of characters in input

Definition at line 79 of file player_shop.h.

Input type being used, to determine what kind of input we are receiving.

See also:
Shop Input Types

Definition at line 76 of file player_shop.h.

Object tag of the selected object

Definition at line 70 of file player_shop.h.

The items in this GUI

Definition at line 58 of file player_shop.h.

Number of items in the GUI

Definition at line 67 of file player_shop.h.

Name of the player that owns this shop

Definition at line 85 of file player_shop.h.

State the shop is in, used for various things including buttons to display.

See also:
Shop States

Definition at line 64 of file player_shop.h.


The documentation for this struct was generated from the following file: