Atrinik Client  4.0
sound.h
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2  * Atrinik, a Multiplayer Online Role Playing Game *
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4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
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6  * Fork from Crossfire (Multiplayer game for X-windows). *
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24 
30 #ifndef SOUND_H
31 #define SOUND_H
32 
38 #define SOUND_TYPE_CHUNK 1
39 
40 #define SOUND_TYPE_MUSIC 2
41 
46 typedef struct sound_data_struct {
48  void *data;
49 
51  int type;
52 
54  char *filename;
55 
57  UT_hash_handle hh;
59 
60 #define POW2(x) ((x) * (x))
61 
63 #define MAX_SOUND_DISTANCE 12
64 
68 typedef struct sound_ambient_struct {
71 
74 
76  int tag;
77 
79  int channel;
80 
82  int x;
83 
85  int y;
86 
88  uint8_t max_range;
90 
91 #endif
UT_hash_handle hh
Definition: sound.h:57
uint8_t max_range
Definition: sound.h:88
struct sound_ambient_struct * prev
Definition: sound.h:73
struct sound_ambient_struct * next
Definition: sound.h:70
char * filename
Definition: sound.h:54
void * data
Definition: sound.h:48
struct sound_data_struct sound_data_struct
struct sound_ambient_struct sound_ambient_struct