Atrinik Client  4.0
Data Fields
map_anim Struct Reference

#include <map.h>

Data Fields

struct map_animnext
 Next animation.
 
struct map_animprev
 Previous animation.
 
int type
 Type of the animation, one of Animation types.
 
int sub_layer
 Sub-layer the damage is happening on.
 
int value
 This is the number to display.
 
int mapx
 Map position X.
 
int mapy
 Map position Y.
 
double xoff
 Movement in X per tick.
 
double yoff
 Movement in Y per tick.
 
uint32_t start_tick
 The time we started this anim.
 
uint32_t last_tick
 This is the end-tick.
 

Detailed Description

Map animation structure.

Definition at line 304 of file map.h.


The documentation for this struct was generated from the following file: