Atrinik Client  4.0
Data Fields
map_anim Struct Reference

#include <map.h>

Data Fields

struct map_animnext
 Next animation.
struct map_animprev
 Previous animation.
int type
 Type of the animation, one of Animation types.
int sub_layer
 Sub-layer the damage is happening on.
int value
 This is the number to display.
int mapx
 Map position X.
int mapy
 Map position Y.
double xoff
 Movement in X per tick.
double yoff
 Movement in Y per tick.
uint32_t start_tick
 The time we started this anim.
uint32_t last_tick
 This is the end-tick.

Detailed Description

Map animation structure.

Definition at line 304 of file map.h.

The documentation for this struct was generated from the following file: