Atrinik Client  4.0
Data Fields
sound_ambient_struct Struct Reference

#include <sound.h>

Data Fields

struct sound_ambient_structnext
 
struct sound_ambient_structprev
 
int tag
 
int channel
 
int x
 
int y
 
uint8_t max_range
 

Detailed Description

One ambient sound effect.

Definition at line 68 of file sound.h.

Field Documentation

int sound_ambient_struct::channel

Channel ID we are playing the sound effect on.

Definition at line 79 of file sound.h.

uint8_t sound_ambient_struct::max_range

Maximum range.

Definition at line 88 of file sound.h.

struct sound_ambient_struct* sound_ambient_struct::next

Next ambient sound effect in a doubly-linked list.

Definition at line 70 of file sound.h.

struct sound_ambient_struct* sound_ambient_struct::prev

Previous ambient sound effect in a doubly-linked list.

Definition at line 73 of file sound.h.

int sound_ambient_struct::tag

ID of the object the sound is coming from.

Definition at line 76 of file sound.h.

int sound_ambient_struct::x

X position of the sound effect object on the client map.

Definition at line 82 of file sound.h.

int sound_ambient_struct::y

Y position of the sound effect object on the client map.

Definition at line 85 of file sound.h.


The documentation for this struct was generated from the following file: