Atrinik Client  4.0
Data Fields
sprite_cache Struct Reference

Data Fields

char * name
 Name of the sprite. Used for hash table lookups.
SDL_Surface * surface
 The sprite's surface.
time_t last_used
 Last time the sprite was used.
UT_hash_handle hh
 Hash handle.

Detailed Description

Structure used to cache sprite surfaces that have had special effects rendered on them.

Definition at line 38 of file sprite.c.

The documentation for this struct was generated from the following file: