Atrinik Client  4.0
text_input.h
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2  * Atrinik, a Multiplayer Online Role Playing Game *
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4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
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6  * Fork from Crossfire (Multiplayer game for X-windows). *
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24 
32 #ifndef TEXT_INPUT_H
33 #define TEXT_INPUT_H
34 
35 typedef struct text_input_history_struct {
39  UT_array *history;
40 
45  size_t pos;
47 
51 typedef struct text_input_struct {
55  char str[HUGE_BUF];
56 
60  char str_editing[HUGE_BUF];
61 
65  size_t pos;
66 
70  size_t num;
71 
75  size_t max;
76 
81 
86 
91 
96  SDL_Rect coords;
97 
101  int px;
102 
106  int py;
107 
111  uint8_t focus;
112 
113  int (*character_check_func)(struct text_input_struct *text_input, char c);
114 
115  void (*show_edit_func)(struct text_input_struct *text_input);
117 
118 #define TEXT_INPUT_PADDING 2
119 #define TEXT_INPUT_BORDER 1
120 
121 #endif
struct text_input_struct text_input_struct
SDL_Rect coords
Definition: text_input.h:96
text_input_history_struct * history
Definition: text_input.h:80
static text_input_struct text_input
Definition: interface.c:59
font_struct * font
Definition: text_input.h:85
char str[HUGE_BUF]
Definition: text_input.h:55
char str_editing[HUGE_BUF]
Definition: text_input.h:60